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Delaware St. John Twin Pack: Curse of Midnight Manor & Town with No Name

Delaware St. John Twin Pack: Curse of Midnight Manor & Town with No Name
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2 Ghosthunting Adventures

Product Information

Delaware St. John includes two thrilling first-person point and click horror adventure games where you find yourself tangled up in haunted places, filled with unsolved mysteries.  Solve crafty riddles and find answers by interrogating spirits, and try to survive while something evil stalks you from the shadows.  You will communicate through your voice/imagery communicator: a modern PDA device along with following Delaware's psychic visions to figure out the mysterious events of the past and future.


Product Titles Included

  • Volume 1: The Curse of Midnight Manor
  • Volume 2: The Town with No Name


Product Overview


Volume 1: The Curse of Midnight Manor

Delaware St. John is a young man with a gift for seeing the extraordinary. His adventure, this time, leads him to the decrepit remains of an abandoned building, nicknamed Midnight Manor.  Eerie voices call to Delaware for help to right the wrongs of their past. What he finds here is a mystery that has gone unsolved for almost one hundred years.  Delaware is not alone in the rotting building. A sinister force is at work to keep him from figuring out the secret of The Curse of Midnight Manor.

Features:

  • VIC (Voice/Imagery Communicator) - A modern PDA device for communicating with his assistant, Kelly. Delaware will use it to take pictures, record sounds and contact Kelly for clues.
  • Mystery - Drawn to the long abandoned building, Delaware finds himself tangled up in a mystery that has gone unsolved for almost one hundred years!
  • Think - A paranoid handyman and forces from beyond lay the groundwork for some crafty puzzles. Delaware will have to use his head if he's to get through the night.
  • Survive - Something evil stalks Del. He must outrun, outsmart and outlast the evil beast that hunts him.
  • A Psychic Lead - Delaware is the bearer of a psychic gift that allows him to see images of events that have happened in the past and events that will happen in the future. Decrypting these haunting visions will lead him to the truth behind The Curse of Midnight Manor.


Volume 2: The Town with No Name

After uncovering the secrets of Midnight Manor, Delaware St. John and partner Kelly Bradford find themselves involved in a new mystery that proves to be darker and more sinister than the manor.  Deep in the woods of northern Maine there lies a town, a town that has never been recorded on any map. For twenty years the town has stood vacant after all occupants vanished one fateful night.  The voices have called to Delaware and as he explores the Town with No Name he comes to realize that the most important secret he's about to uncover is his own.

Features:

  • VIC (Voice/Imagery Communicator) - A modern PDA device for communicating with his assistant, Kelly. Delaware will use it to take pictures, record sounds and contact Kelly for clues.
  • Mystery - The voices have called Delaware to the site of a long abandoned town. The secrets here are going to change Delaware forever.
  • Interrogate - The spirits that remain here have the answers you're looking for. Ask the right questions to find out vital information.
  • Survive - There's something evil roaming these dark streets, Delaware must be quick and resourceful if he's to escape.
  • A Psychic Lead - Delaware has been receiving strong visions that will lead him closer to uncovering the evil that resulted in the loss of an entire town overnight.




Windows Requirements

  • Windows 98, Me, 2000, XP
  • Pentium II 300 MHz processor
  • 512 MB of RAM
  • 16 MB SVGA Graphics Card with 32-bit color
  • DirectX compatible Sound Card
  • 16X CD-ROM drive
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